The first batch of character work for Creative Assembly's ALIEN:Isolation. 2011.
As mentioned previously, the majority of this works owes a debt to John Mollo and
Moebius. Their original work on the film has lasted the decades and still stands as
the benchmark for serious scifi work today.
All in game mesh work (as far as I know) is based off scanned actors, so I feel my role here was more of costume designer than character designer, but it's always nice to reflect some of the personality in pose, attitude and accessories.
Originally the Alien was as it appears in the film (bipedal legs), but this wouldn't allow for the degree of agility required, hence the 'dog' leg final version.
We created these for the Nostromo Edition. I'm really shit at likenesses.
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